GW2 customization: Rytlock

I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup.

I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup.

I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup.

I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup.

Zbrushing for them normal maps and ambient textures.

Zbrushing for them normal maps and ambient textures.

Original design by Kekai Kotaki with help of an ortho turnaround by Brian Lawver https://www.artstation.com/artist/lawvalamp

Original design by Kekai Kotaki with help of an ortho turnaround by Brian Lawver https://www.artstation.com/artist/lawvalamp

An older render, but I think it looks nice.

An older render, but I think it looks nice.

I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup. These were done with 2048X2048 texture resolution (I think), with 1500k to 2500k for poly count for the armor sets (I think).