I modeled and textured this armorset based on a design by Kekai Kotaki. Rytlock/Charr base body by Kristen Perry and Susan Jessup. These were done with 2048X2048 texture resolution (I think), with 1500k to 2500k for poly count for the armor sets (I think).
Original design by Kekai Kotaki with help of an ortho turnaround by Brian Lawver https://www.artstation.com/artist/lawvalamp