DOTA Underlords - Jull's 3D model base & Design

Quick Marmoset Render

Quick Marmoset Render

zbrush high poly

zbrush high poly

Wireframe of LOD0 in-game model

Wireframe of LOD0 in-game model

Source engine render.  Render is not by me, nor the animation and pose.

Source engine render. Render is not by me, nor the animation and pose.

I got to concept exploration to revamp Jull design.  This was the final design page before production.

I got to concept exploration to revamp Jull design. This was the final design page before production.

Dota Underlords Season One Trailer (skip to 5s)

Concepting some Jull visual development Exploration - revamping his look,  clarify his clothing with his lore.  Grizzly Bear/Walrus mob boss with a nautical background is what I got to start with.

Concepting some Jull visual development Exploration - revamping his look, clarify his clothing with his lore. Grizzly Bear/Walrus mob boss with a nautical background is what I got to start with.

Concepting some Jull visual development Exploration - revamping his look,  clarify his clothing with his lore.  Grizzly Bear/Walrus mob boss with a nautical background is what I got to start with.

Concepting some Jull visual development Exploration - revamping his look, clarify his clothing with his lore. Grizzly Bear/Walrus mob boss with a nautical background is what I got to start with.

Got to revamp this character from visual development to 3d production.